AI Insights · Timothy · October 2025
Top Boxing Games Performance in Austria Q3 2025
Explore the performance trends of the top boxing games on a unified platform in Austria during Q3 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the performance of top boxing games in Austria on a unified platform showcased varied trends in terms of downloads, revenue, and active users. Here’s a closer look at the top five games.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced notable fluctuations in its metrics. Weekly revenue peaked at $75 in early July and then gradually declined to $22 by the end of September. Downloads saw an initial rise, reaching 428 in late July, before decreasing to 159 by the end of the quarter. Active users started at 814 and increased to over 1K by early August, but dropped to 575 by late September.
Boss Fight from BoomBit Games showed a significant spike in revenue, peaking at $122 in mid-August, before settling at $3 at the quarter's end. Downloads varied, peaking at 306 in early July, and active users maintained a steady increase, ending the quarter at 6.5K.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO had no revenue throughout the quarter. Downloads peaked at 451 in early August. Active users consistently rose, reaching 697 in early August before stabilizing around 300 to 400 towards the end of September.
Real Boxing 2 from Vivid Games S.A. saw steady revenue, fluctuating between $56 and $114 throughout the quarter. Downloads peaked at 159 in July, while active users showed a decline from 230 to 125 by the end of September.
Finally, Arm Wrestling Master by GOODROID, Inc. reported no revenue. Downloads remained relatively low, peaking at 71 in late August. Active users started at 1.4K and ended at approximately 1.1K.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the mobile gaming market in Austria. For more detailed analytics and trends, visit Sensor Tower.